Sep 28, 2006, 06:22 AM // 06:22
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#21
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Ascalonian Squire
Join Date: Jun 2006
Location: Italy
Guild: Leader of IM Ultima Weapon [UW]
Profession: W/
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Quote:
Originally Posted by jbwarrior
for what do you use the illusion wand? Do you use it for the Dying Nightmares?
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Yes! just in case they pop up while fighting
thanks
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Sep 28, 2006, 07:24 AM // 07:24
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#22
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The Greatest
Join Date: Feb 2006
Profession: W/
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Once you learn how to use this build, it becomes 100 times easier. But I still have to admit, killing 6 smites is a semi challenge. Gg on the build.
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Sep 28, 2006, 07:42 AM // 07:42
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#23
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by iltasso
Yes! just in case they pop up while fighting
thanks
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NP
Is the run difficult or not?
I looked the video about 3 times, so i know the path you have to take, is it smart to use arcane echo instead of deadly riposte, because smites are immuun for bleeding and physical recistance instead of riposte?
So i mean:
Dolyak signet --> AV --> arcane acho --> Glads --> SV --> Bonneti's Defence (for energy) --> glads again --> dolyak signet/Pysical Recistance.... so on
Any Ideas?
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Sep 28, 2006, 07:53 AM // 07:53
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#24
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Ascalonian Squire
Join Date: Jun 2006
Location: Italy
Guild: Leader of IM Ultima Weapon [UW]
Profession: W/
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Quote:
Originally Posted by jbwarrior
NP
Is the run difficult or not?
I looked the video about 3 times, so i know the path you have to take, is it smart to use arcane echo instead of deadly riposte, because smites are immuun for bleeding and physical recistance instead of riposte?
So i mean:
Dolyak signet --> AV --> arcane acho --> Glads --> SV --> Bonneti's Defence (for energy) --> glads again --> dolyak signet/Pysical Recistance.... so on
Any Ideas?
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the run is not difficult it took me 2 times to learn...
sry but arcane echo only works on spell... and glad's a stance, so...
they are immune to bleeding yes but not to the damage
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Sep 28, 2006, 08:19 AM // 08:19
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#25
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Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by iltasso
the run is not difficult it took me 2 times to learn...
sry but arcane echo only works on spell... and glad's a stance, so...
they are immune to bleeding yes but not to the damage
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ok, didn't know that arcane was only for spells, thanks
Damage is indead alot when tactics on 15 or 16 tacs
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Sep 28, 2006, 03:09 PM // 15:09
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#26
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Frost Gate Guardian
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Quote:
Originally Posted by Arkantos
But I still have to admit, killing 6 smites is a semi challenge.
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Honestly, it is easier to kill the smites in small groups. However, sometimes you will get groups larger than you can kill easily....or like me, you just want to see how many you can handle. I've already mentioned using Sprint to buy a few seconds to heal sig, but there is another trick.
All groups of smites seem to have a maximum distance they will pull. If you find yourself with a group too large to kill easily, one thing you can do is pull the smites as far back (usually towards the chamber) as they will follow you, at some point they turn back. Find this point, then when you need a chance to heal, just step back across this point. They will head back to their start point, you can heal, then step forward and get them to attack again, then rinse & repeat, using Gladiator's and Riposte to wear them down as you can. It can get a little tricky balancing letting them hit you while SV is up, damaging them, Dolyak, stances & healing, but once you get it down, you can handle pretty large groups, 12+. Note that this requires reduced use of Dolyak, and because of that, I really doubt it is possible without the extra protection Bonnetti's provides in my build.
Seriously though, just stick to small groups if you can, it’s much faster & easier.
Last edited by Kelson; Sep 28, 2006 at 03:13 PM // 15:13..
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Sep 28, 2006, 03:50 PM // 15:50
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#27
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Ascalonian Squire
Join Date: Jun 2006
Location: Italy
Guild: Leader of IM Ultima Weapon [UW]
Profession: W/
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hmmmm
got an idea...
instead of the 2 repostes maybe we can use renewing smash and something else
so we can use glads 3 times consecutively... maybe with theese skills it'll be possible to menage more smiters...
hmmm i have to try...
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Sep 28, 2006, 08:59 PM // 20:59
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#29
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Ascalonian Squire
Join Date: Jun 2006
Location: Italy
Guild: Leader of IM Ultima Weapon [UW]
Profession: W/
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Quote:
Originally Posted by daraaksii
very nice build. the 2 ripostes works pretty good, dont need to swap
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thanks
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Sep 28, 2006, 09:32 PM // 21:32
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#30
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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...Just wondering, but without any enchantments to worry about getting rended (since you're not using 55hp monk enchants to stay alive), why use the wand for nightmares? I would assume that you meant to use it for 20/20 chance for faster cast/recharge on SV/AV.
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Sep 29, 2006, 12:30 PM // 12:30
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#31
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Ascalonian Squire
Join Date: Jun 2006
Location: Italy
Guild: Leader of IM Ultima Weapon [UW]
Profession: W/
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Quote:
Originally Posted by Bloodied Blade
...Just wondering, but without any enchantments to worry about getting rended (since you're not using 55hp monk enchants to stay alive), why use the wand for nightmares? I would assume that you meant to use it for 20/20 chance for faster cast/recharge on SV/AV.
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With SV/AV always up things become faster and easier: grasping dont drain your energy away and the smiters dont heal themselves... for theese reasons u want to SV/AV always up an for this reason u use the wand to kill nightmare pop during a fight...
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Sep 29, 2006, 03:45 PM // 15:45
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#32
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Ascalonian Squire
Join Date: Jul 2005
Profession: Mo/Me
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Wat do you think about the following W/E combo:
Gladiator's Defense
Whirlwind
"On Your Knees"
Bonnetti's Defense
Doylak
Heal Signet
Sprint
"To the Limit"
I was able to keep gladiator's defense up for 44 seconds at 16 tactics (and max 33 energy) using the whirlwind --> "on your knees" combo to recharge gladiator's defense before i had hit "to the limit" and go into bonneti's defense for energy. Even then, when my energy was full, i would use whirlwind --> "on your knees" again and go right back into gladiator's defense. Works great on minotaurs in elona reach...not sure about smites..maybe even the aaxtes!??
Edit: Just completed my first solo smite run by killing graspings and running past the aaxtes. Got 2 globs. I didn't try to take on any more than 5 smites at a time. Each group took ~2 minutes to kill...not too shabby.
Edit2: Holy crap just tried OP's build and it went much faster. Great job.
Last edited by Bkobe7; Sep 30, 2006 at 03:36 AM // 03:36..
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Sep 29, 2006, 07:30 PM // 19:30
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#33
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Idk if it would work, but I was thinking maybe instead of Riposte and Dolyak, would Bonneti's and Cyclone axe work maybe? idk if it would be enough to keep you alive, but if it was, you would in theory be able to do more aoe dmg output.
*edit* scratch that idea, Bonneti's probably wouldn't allow Visages to drain the smites enough. It would be nice if you could get Cyclone Axe to fit in there though. Maybe a Zealous Axe? If so, Triple Chop instead of Glads Defense may even be a legitamate substitution...
Last edited by XvArchonvX; Sep 29, 2006 at 07:45 PM // 19:45..
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Oct 01, 2006, 11:21 PM // 23:21
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#34
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Ascalonian Squire
Join Date: Jun 2006
Location: Italy
Guild: Leader of IM Ultima Weapon [UW]
Profession: W/
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Quote:
Originally Posted by Arkantos
Once you learn how to use this build, it becomes 100 times easier. But I still have to admit, killing 6 smites is a semi challenge. Gg on the build.
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i killed 8 smiters with no problems, just use often healing signet
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Oct 02, 2006, 02:43 AM // 02:43
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#35
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The Greatest
Join Date: Feb 2006
Profession: W/
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Well, I found out why I had such a hassle. Big difference between -5 (20%) and -2 always.
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Oct 06, 2006, 12:16 AM // 00:16
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#36
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Works great. 3 ectos and Sup Vigor on my first run.
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Oct 06, 2006, 12:32 AM // 00:32
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#37
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Vilaptca
Works great. 3 ectos and Sup Vigor on my first run.
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What dropped the rune? gg btw.
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Oct 06, 2006, 05:22 AM // 05:22
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#38
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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Quote:
Originally Posted by Arkantos
What dropped the rune? gg btw.
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Chest maybe. I don't think there's rune-dropping enemies in UW
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Oct 06, 2006, 05:26 AM // 05:26
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#39
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Desert Nomad
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:|:| very hard to get an armor from chests. i had one after like 200 uw runs and it was purple. my best was 5 ectos in a run. (my first run hehe, need to deflag?!) btw, i'm using bonettis instead of deadly reposte. i'll try the whirlwind build.
Last edited by daraaksii; Oct 06, 2006 at 05:29 AM // 05:29..
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Oct 07, 2006, 02:17 AM // 02:17
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#40
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I got the run from the smites. Phantasmal Armor. Lemme see if I happen to have a SS...
Of course...the only thing I took a screenshot of was the build after I killed everything...
Duh...remember now, I do. It was a chest. I killed something that dropped a key and then found the nearest chest that was surrounded by smites. After killing them I opened it and got the gold armor.
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